LISTEN! Or, your gut isn’t always right

LISTEN! Or, your gut isn’t always right

Sen and I had designed a game that had one player providing clues to other players. The clues were very small pieces of information and we had a total of 9 different clue types that you could give. The clue giver would draw one of these clue cards, give a clue –...
Pay attention to your game’s learning curve

Pay attention to your game’s learning curve

What’s great about having a weekly playtest group is that you all get to know each other, know how to give each other feedback properly, and know how to respect each other’s time. You know what’s not great about having a weekly playtest group? It’s forgetting how...
Make your prototype sooner than you think

Make your prototype sooner than you think

This whole blog is called Fail Faster and it might have all stemmed from this one key learning moment back when Sen and I designed a game called The Dig. We had come up with an idea about archaeologists who must collaborate in order to win. Players would be given some...