Balancing Co-op

Balancing Co-op

When Graeme Jahns and I signed In the Hall of the Mountain King to Burnt Island Games, the one caveat was that they wanted us to make a co-op version for the game as well. OK, no problem. We can do that! Who doesn’t love a challenge?! We reviewed other co-op games and...
LISTEN! Or, your gut isn’t always right

LISTEN! Or, your gut isn’t always right

Sen and I had designed a game that had one player providing clues to other players. The clues were very small pieces of information and we had a total of 9 different clue types that you could give. The clue giver would draw one of these clue cards, give a clue –...
Pay attention to your game’s learning curve

Pay attention to your game’s learning curve

What’s great about having a weekly playtest group is that you all get to know each other, know how to give each other feedback properly, and know how to respect each other’s time. You know what’s not great about having a weekly playtest group? It’s forgetting how...
Focus on the fun

Focus on the fun

I had this cool idea to combine two totally different types of games into one game to see if it would work. The two games? A dungeon crawler and a word game. I had this idea that players would walk around the dungeon in a Scrabble-esque kind of way, and they would...