by Jay Cormier | Mar 27, 2019 | Uncategorized
When Graeme Jahns and I signed In the Hall of the Mountain King to Burnt Island Games, the one caveat was that they wanted us to make a co-op version for the game as well. OK, no problem. We can do that! Who doesn’t love a challenge?! We reviewed other co-op games and...
by Jay Cormier | Mar 21, 2019 | Uncategorized
During the majority of the design process for Belfort, we always had some sort of threat that impacted the players. The threat started out as a dragon that would visit the city of Belfort and do damage to various buildings. First, we had to come up with some sort of...
by Jay Cormier | Mar 15, 2019 | Uncategorized
Sen and I had designed a game that had one player providing clues to other players. The clues were very small pieces of information and we had a total of 9 different clue types that you could give. The clue giver would draw one of these clue cards, give a clue –...
by Jay Cormier | Mar 4, 2019 | Uncategorized
What’s great about having a weekly playtest group is that you all get to know each other, know how to give each other feedback properly, and know how to respect each other’s time. You know what’s not great about having a weekly playtest group? It’s forgetting how...
by Jay Cormier | Feb 12, 2019 | Uncategorized
I had this cool idea to combine two totally different types of games into one game to see if it would work. The two games? A dungeon crawler and a word game. I had this idea that players would walk around the dungeon in a Scrabble-esque kind of way, and they would...
by Jay Cormier | Feb 10, 2019 | Uncategorized
This whole blog is called Fail Faster and it might have all stemmed from this one key learning moment back when Sen and I designed a game called The Dig. We had come up with an idea about archaeologists who must collaborate in order to win. Players would be given some...
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