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Learn about the history of sales sheet from the guy that invented them, why they’re powerful and how to make your own. Includes 5 actual sales sheets for games that helped get those games published.

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Balancing Co-op

When Graeme Jahns and I signed In the Hall of the Mountain King to Burnt Island Games, the one...

Are you misinterpreting your playtesters’ feedback?

During the majority of the design process for Belfort, we always had some sort of threat that...

LISTEN! Or, your gut isn’t always right

Sen and I had designed a game that had one player providing clues to other players. The clues were...

Pay attention to your game’s learning curve

What happens when you play with the same playtesters too much? The difficulty can creep higher and higher!

Focus on the fun

Keep track of how long it is until you get to the fun in your game.

Make your prototype sooner than you think

Get your game out of your head and into your playtesters’ hands as soon as you can, otherwise THIS can happen!

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